Data Storage
Store dynamic data in data/ folder.
class PlayerData { public int Kills { get; set; } = 0; }
public class StatsPlugin : OxygenPlugin
{
private Dictionary<string, PlayerData> _stats;
public override void OnLoad()
{
_stats = LoadData<Dictionary<string, PlayerData>>("Stats_Data");
}
public override void OnUnload()
{
SaveData("Stats_Data", _stats);
}
}