OnPlayerConnected
This hook is triggered when a player has successfully connected to the server.
Definition
public override void OnPlayerConnected(PlayerBase player) {}Parameters
| Parameter | Type | Description |
|---|---|---|
player | PlayerBase | The instance of the player who connected. |
Usage Example
public override void OnPlayerConnected(PlayerBase player)
{
Console.WriteLine($"Player {player.Name} ({player.Steamid}) connected.");
}